DevLog #2: Main Concept & Inspirations!
Name: Deities of Another World
Genre: Tactical Strategy / RPG (Fire Emblem / Triangle Strategy Style)
Target Age: All Ages
Narrative
Beings with a large, unique power who are capable of traveling through universes are known as Deities. While all Deities of course have these abilities, the real matter at hand is what they do with them. Not all of the deities are lawful, they need to be kept in check, so what happens when more of them lose control?
Game Summary
A tactical strategy horde fighting game basically. Take your extremely powerful deities, use their abilities to the fullest, and position them carefully to decimate armies with ease! Force your way through hordes of generic enemies to get to the enemy deity (or deities) and clash your power to defeat them!
Art Style
Both 3D and Pseudo-2D (like FE Awakening / Fates), the 3D style is a vibrant anime style akin to FE Engage while the 2D style is pixel art like that of Last Cloudia
v - Outside of the battle map/grid and battle sequences, the art of characters and the environment would be fully 3D and more like FE Engage - v
v - During gameplay when looking at the battle map/grid, it would be 3D with the characters' silhouettes being 2D pixel art, like here in FE Awakening - v
v - & lastly, the character's pixel/battle unit art would be like the art for characters in mobile games like Last Cloudia, Brave Frontier, & Final Fantasy Brave Exvius (tho, not as over-the-top as Brave Frontier is) - v
Last Cloudia - Thunderbolt Sevia
Final Fantasy Brave Exvius
Gameplay
The gameplay will be more inspired by Triangle Strategy, where one character has multiple different moves they can execute for their turn, and terrain does a LOT more. The thing is, the gimmick with this game will be that the main characters (since they are deities) are supposed to feel overpowered, so this game will overwhelm you with enemies you can easily defeat if you just strategize right. The MCs will have huge kits & stats. Weapon Triangle is also mainly the same, Sword > Axe > Lance > Sword, but certain sub-types of weapons reverse the triangle or neutralize it.
Rapiers are swords that reverse the triangle, so they're strong against Lances and weak against Axes.
Shortswords deal less damage than the average sword but neutralize the effects of the weapon triangle without the giant costs that Heavy weapons have.
Javelins are lances that also do this, they're strong against Axes and weak against Swords. Javelins can also be thrown to attack at higher range, but ignore the weapon triangle when thrown.
Heavy weapons all ignore the triangle but take a toll on Speed and Movement to use, meaning less stuff to do in the Player Phase and lower chances of following up. Heavy weapons are best utilized on heavy armor enemy phase playstyle units.
Just like modern Fire Emblem, there is another alternate weapon matchup, Fists beat all ranged weapons, granted they can get close.
Skills are going to be treated like FE Heroes' skills, where they are both very customizable and very powerful(also an extra D tier for skills). Stats will also be treated like FE Engage's stats, where other than basic stats, there's also Hit and Avoid to determine hit chances, as well as Crit and Luck to determine Crit chance.
v - My Fallen FemCorrin in FE Heroes to show what I meant with the skill slots - v
Deities of Another World
Visual Concept, project for College Spring Semester or something
Status | Prototype |
Category | Other |
Author | AnotherProgram |
More posts
- DevLog #6: Sprite AnimationMay 24, 2023
- DevLog #5: Pixel ArtMay 24, 2023
- DevLog #4: Model Anything!May 04, 2023
- DevLog #3: "3" important planets in the Universe of the Deities / "World Map" ki...Feb 16, 2023
- DevLog #1: Beginning of an Era...Feb 09, 2023
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